Sunday, December 03, 2006

Developed Concept

Alkaios ran away from his Master, Faber, a landholder and Innkeeper in Eastern Cyprus, when he was eight - the moment Faber got him home. Alkaios has been on the run ever since, gradually working himself westwards across the island. The Innkeeper long-ago gave up looking for his run-away slave but he has reported him to the authorities and should he hear of the boy he will come looking.

Alkaios has become adept at hiding and trapping animals to survive. He is particularly adept at finding locations to hide that no one seems able to find. Though he does not know it, he is currently using a Magical Regio near the Covenant as his base of operations. Whenever he feels at threat, he slips into this area.

He found that sometimes he gets a tingling sensation and he perceives entryways that apparently escape the notice of others, he slips into these entryways and easily escapes his pursuers. His powers are magical in origin.

It goes against his nature but Alkaios keeps to himself, his fear of others finding him and returning him to slavery ensures Alkaios continues to hide.

Ameliorating his curiosity and desire to associate with people is his only friend a Magpie, which Alkaios rescued from a particularly ferocious cat and brought to one of his hiding places to nurse. The animal and Alkaios have grown close, it troubles the young boy not a bit that the Magpie and he chat.

The Runaway Slave

Characteristics: Int 0, Per 0, Pre ‑2, Com ‑2, Str ‑2, Sta ‑2, Dex ‑1, Qik ‑2

Size: ‑1

Age: 10 (10), Height: 3'10'', Weight: 80 lbs, Gender: Male

Decrepitude: 0

Warping Score: 0 (0)

Confidence: 2 (5)

Virtues and Flaws: Second Sight, Magic Sensitivity, Strong‑Willed (Will Rolls: +3), Self‑Confident (Confidence: +1), Puissant Stealth, Puissant Hunt, Luck (Luck Bonus: +1 to +3), Tough (Soak: +3), Affinity with Stealth, Affinity with Hunt, Slave, Compassionate, Small Frame, Outcast, Magical Animal Companion (Magpie, Size: ‑4, Might: 14), Busybody

Personality Traits: Brave +3, Stoic +3, Friendly +3

Combat:

Dodge: Init: ‑3, Attack ‑‑, Defense +0, Damage ‑‑

Dagger: Init: ‑3, Attack +4, Defense +1, Damage +1

Knife: Init: ‑3, Attack +2, Defense +0, Damage +0

Bite: Init: ‑3, Attack +1, Defense +0, Damage ‑2

Fist: Init: ‑3, Attack +1, Defense +0, Damage ‑2

Kick: Init: ‑4, Attack +1, Defense ‑1, Damage +1

Soak: +2

Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious

Wound Penalties: ‑1 (1‑4), ‑3 (5‑8), ‑5 (9‑12), Incapacitated (13‑16)

Abilities: Greek 5 (slang), Cyprus Lore 2 (geography), Second Sight 2 (regiones), Magic Sensitivity 1 (auras), Charm 1 (first impressions), Animal Handling 1 (birds), Chirurgy 1 (animals), Stealth 3 (natural areas), Survival 2 (natural areas), Swim 1 (long distances), Hunt 3 (covering tracks), Folk Ken 1 (peasants), Brawl 2 (Dagger)

Equipment: Fur Armor (Soak: 2) (Soak: 2; Protection: 1); Peasant Clothes; Animal Traps

Encumbrance: 1 (1)


Magpie

Characteristics: Int 0, Per +3, Pre 0, Com +1, Str 0, Sta 0, Dex +3, Qik +6

Size: ‑4

Age: ‑‑ (‑‑), Height: 1'4'', Weight: 60 lbs, Gender: Male

Decrepitude: 0

Warping Score: 0 (0)

Confidence: 1 (3)

Virtues and Flaws: Size: ‑4, Keen Vision (Sight: +3), Lightning Reflexes (Initiative on Surprise Attack: +9), Strong‑Willed (Will Rolls: +3)

Personality Traits: Friendly +3, Loyal +3, Proud +3

Combat:

Talons: Init: +5, Attack +10, Defense +14, Damage +2

Beak: Init: +6, Attack +10, Defense +11, Damage +1

Soak: 0

Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious

Wound Penalties: ‑1 (1‑1), ‑3 (2‑2), ‑5 (3‑3), Incapacitated (4‑4)

Abilities: Athletics 4 (swift flight), Awareness 4 (searching), Brawl 4 (talons), Hunt 4 (forage), Survival 4 (natural areas), Enchanting Music 5 (control birds), Cyprus Lore 4 (geography)

Equipment:

Encumbrance: 0 (0)

Powers:

Magic Might: 14 (Animal)

Call of the Magpie's Friends, Points: 1, , Initiative: 0, , Form: Animal: Magpie can call all the birds that can hear him, even magical ones if he can effect them, the birds will obey his commands.

Song of the Magpie, Points: 1, , Initiative: 10, , Form: Animal: the Magpie's song can boost a positive personality traits by +1 per might point spent up to +3

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